
Apples
- Sells for
- 2
- Profit / item
- +1
- Unlock
- Start
Your supermarket, one tile at a time.
It starts with one apple shelf and sixty coins. Everything else you build yourself: haul crates from the pallet, fill shelves before the queue notices, work the till — and grow a corner shop into a supermarket with 15 products, a team of ten and a guard at the door.





Stand in front of a pallet and crates stack up in your arms by themselves. Four fit, one kind at a time.

Step up to the matching shelf and the goods fly over one by one. Bigger shelf, longer peace.
Every item is scanned on its own. With a cashier next to you it goes almost twice as fast.
Customers pay in coins that drop to the floor. Get close and they fly to you.
Unlock products, upgrade shelves, add tills, staff, training, more floor. Every coin has a better place.
Every customer wants two to four items and grabs a trolley from three on. In front of an empty shelf they wait three seconds, head slowly turning red. Restock in time and they keep shopping — miss it and they head for the till with half a basket.
Hire up to ten people and switch their job whenever you like: cashier, stocker, buyer — and, with the autumn update, guard. They coordinate on their own: nobody carries the same crate to the same shelf twice.
Meanwhile thieves stroll in disguised as customers. Only at the shelf does the mask come off — tap fast for eight coins, catch one mid-escape and the loot goes back on the shelf. Guards at the door catch some of them for you.
Shelves and tills can be moved and turned in every direction — queues and access sides turn with them. Shelves grow in three stages from 16 to 36 items. Built something in the wrong place? Drag it onto the sale zone and get half the price back.
And the sign above the door? Tap it and your market gets your name.
Five new products, a fourth staff role, training for your team, a daily bonus and a lot more room. It arrives as a normal update via Google Play — your save carries over.
Noodles and eggs early on, rice in the middle — and coffee and ice cream as the new expensive top shelf.





Up to two guards stand at the door and catch thieves on their own — not always, but more and more often with training. Tapping still works and is usually faster.
More crates per trip, faster legs, quicker tills, smarter buyers. Missing a few coins? Pay 60 % and let an optional video cover the rest.
A coin bonus every day you play — missing a day resets nothing. Day 7 adds a free training level.
Two new stages — 12 and 15 products — so even players who finished the chain get new targets. Plus three daily and five weekly tasks.
If you allow it, the game reminds you when your daily bonus is waiting or your market has been selling while you were away. Only between 9 am and 9 pm, one per evening at most — and off with one tap in the settings.
Every product on one screen: shelf stock, pallet and today’s sales. One tap reorders.
Pick a row or column, see the preview and the price, tap again to buy.
The buildable area grows from 19 × 13 to 25 × 17 tiles — and the camera now follows you up and down once your market no longer fits on screen.
Optional fixed joystick, a calm first minute without any video offers, and more stability on low-memory phones.
Cheap goods come on big pallets and in big crates, expensive ones run dry fast. A coffee shelf earns more than twice as much per item as an apple shelf — but it empties in no time. Deciding what to unlock next is the real strategy. The five newest products arrive with the autumn update.















| Product | Sells for | Purchase | Profit / item | Margin | Per pallet | Per crate | Pallet value | Unlock |
|---|---|---|---|---|---|---|---|---|
| 2 | 1 | 50 % | 20 | 8 | 40 | Start | ||
| 2 | 1 | 50 % | 18 | 6 | 36 | 60 | ||
| 3 | 1 | 67 % | 20 | 8 | 60 | 150 | ||
| 4 | 2 | 50 % | 15 | 6 | 60 | 200 | ||
| 4 | 2 | 50 % | 16 | 8 | 64 | 350 | ||
| 3 | 1 | 67 % | 20 | 8 | 60 | 450 | ||
| 5 | 2 | 60 % | 14 | 5 | 70 | 500 | ||
| 4 | 2 | 50 % | 16 | 8 | 64 | 700 | ||
| 6 | 3 | 50 % | 12 | 5 | 72 | 800 | ||
| 5 | 2 | 60 % | 14 | 5 | 70 | 1,000 | ||
| 8 | 4 | 50 % | 10 | 5 | 80 | 1,200 | ||
| 7 | 3 | 57 % | 20 | 5 | 140 | 1,800 | ||
| 13 | 6 | 54 % | 12 | 5 | 156 | 2,600 | ||
| 9 | 4 | 56 % | 10 | 5 | 90 | 3,400 | ||
| 11 | 5 | 55 % | 10 | 5 | 110 | 4,500 |
Now and then a VIP takes several of every product in stock and pays a multiple of the price.
Some customers ask for one product via speech bubble. Get it on a shelf within a minute for a hefty bonus.
Every few minutes a sponsor waits by the door. Tap, watch a short video if you like, and collect a solid bonus.
The vault fills with coins on the side, and a free gift waits every day you come back.
Six rewarded videos in one day double your till income for six hours. Entirely optional.
Flip the sign and nobody comes in — not even thieves. Perfect for rebuilding in peace.
Drag a shelf or till onto the sale zone in build mode and get half its price back.
Up to ten staff, up to four tills and a team boost for coins.
Three optional one-time purchases for convenience. No subscription, no loot boxes — everything can be earned.
| Developer | The Lion Vision (Germany) |
|---|---|
| Platform | Android (Google Play), landscape |
| Genre | Supermarket simulator, tycoon, management |
| Price | Free; optional one-time purchases, opt-in rewarded videos |
| Content | 15 products · up to 10 staff · 4 tills · 40-stage quest chain (autumn update) |
| Languages | English, Filipino, German, Indonesian, Portuguese (BR), Spanish |
| Offline | Yes, fully playable without internet |
| Age rating | 3+ (IARC) |
| Current version | 1.15 (24 Sept 2026); autumn update in the works |
On Google Play, free of charge. Search for ‘Restock Rush’ or use the button at the top of this page — it takes you straight to the store listing.
It is being finished right now and arrives as a normal update via Google Play — no reinstall, your save carries over. Everything marked ‘new’ on this page comes with it.
Nothing — the whole game is free to play. The shop has three optional one-time purchases: the Manager License (collect every video reward without watching a video, vault 50 % bigger), the Starter Pack (coins, Auto-Collector for 7 days, second till at half price) and the Auto-Collector (coins fly to you on their own). No subscription, no loot boxes, and everything can also be earned by playing.
No. The game runs completely offline and your progress stays on your phone. A connection is only needed for things you choose yourself: watching a rewarded video, making a purchase or the optional cloud backup via Google Play Games.
Restock Rush is rated 3+ — no violence, no gambling, no loot boxes, no chat with strangers. It is not made specifically for children, though: it contains optional rewarded videos and optional in-app purchases. Parents can require a password for every purchase in the Google Play settings; without an internet connection the game is fully playable and shows no ads.
Your save file lives on your device. In addition, the game can back it up via Google Play Games (Settings → Cloud save); on a new phone with the same Google account it is restored on first launch. This backup is still being stabilised — if it doesn’t work for you, write to us. Purchases come back via Settings → Restore purchases.
It is planned. Android came first because that is where the players from Idle Bakery Tycoon are. If iOS matters to you, say so — it genuinely moves the order of work.
Looking for strategy? Read the tips & guide. More questions? The support page has answers and a direct line.
Free, offline, no account needed, no ad you didn’t ask for. One apple shelf and sixty coins is all you need to start.